ESCAPE FROM PLANET EARTH PRODUCTION DESIGNER / ART DIRECTOR
Characters and costume design:
When I came to "Escape From Planet Earth" as an Art Director the film had already been in pre-production for two years. It had just changed director and script-writer and it was going in a new direction. That meant that 95% of the earlier work could not be used anymore. The one thing, that I was told to use was the basic models of the main characters. I could however give them new textures and costumes (with some limitations)
Here are a few of my final turnarounds as starting point for texturing:
Here are a few of my final turnarounds as starting point for texturing:
Location Design:
In the beginning of the movie, we are on the ice-planet Gnarl on a mission to save orphans from a crashed space-ship.
Planet Gnarl
Planet Baab
Since "Escape from Planet Earth" is a reverse alien invasion movie - the alien planet (Baab) had to look alien (and technologically advanced) but at the same time it had to feel familiar and easy to relate to.
The alien home
The family home on planet Baab had to be the most warm and relatable place in the movie. A counter-place for all the strange hostile worlds around it - but with a touch of "alien"
The alien space agency
Creating the space-ships and control room and launch bay was a big team effort. Special credit goes to Peter Chan for the spaceship designs